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Thread Statistics | Show CCP posts - 26 post(s) |

Righteous Fury
Slacker Industries Exuro Mortis
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Posted - 2006.12.14 20:48:00 -
[1]
Edited by: Righteous Fury on 14/12/2006 20:48:21 This might come across as trolling, so I apologize beforehand. But..
Why are gangs and leadership skills being pushed towards larger fleet combat when statistically, smaller gangs are in the majority?
Also, why is large-fleet combat being pushed when the servers have proven incapable of handling it (for the most part)?
I agree with some of the changes, but not sharing bonuses between fleet commanders and stuff seems like a slap in the face to those of us who like to keep gangs under 5-7 people. It also seems silly to encourage huge fleets when all thats going to happen is jump queues, lag, and node crashes.
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Righteous Fury
Slacker Industries Exuro Mortis
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Posted - 2006.12.14 21:03:00 -
[2]
Edited by: Righteous Fury on 14/12/2006 21:04:01
Originally by: Jiekon You can still make a fleet with 5-7 people, you just need 1 guy to be squadron commander and he gives his bonuses to himself and his squad as long as he has leadership 5 he can give bonuses to 10 people (including himself)
Thats the point I'm driving at though. Limiting squads and wings to certain amounts of people is extremely difficult when you're on the fly - especially because not many people can be bothered training leadership skills when they have 3 or 5 charisma points.
I understand the process-time reducing formula for distributing bonuses, and it works well for actual fleets - my problem is that it doesn't work well for anyone with small gangs. Bar my preferences for gangs smaller than 10, I would objectively say that a real "fleet" starts with at minimum, 20 people.
It never appeared to me that gangs of smaller than 20 ever caused unbearable lag issues, is it possible to implement a solution for those of us without a massive corp backing to run gangs and still have a commander to share bonuses?
In short, I guess I'm saying for gangs of less than 20 people is it possible to allow the gang boss to share his gang skills without having to create a fleet?
Quote: To be fair, that should be sorted out before you even think of undocking. Being ill prepared can only lead to disaster.
And also to be fair, gang sizes change on the fly based on people's real-life commitments, pilots travelling from Jita to meet a gang in Rens, etc. Asking people to dock when their gang status is in flux is pretty ridiculous.
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Righteous Fury
Slacker Industries Exuro Mortis
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Posted - 2006.12.14 21:12:00 -
[3]
Edited by: Righteous Fury on 14/12/2006 21:13:19
Originally by: Jiekon I`ll speak to TomB about the possibility of introducing a "gang commander" for small gangs and see what he says about it. But don't hold your breath.
Whats the reasoning behind not implementing it then? Or rather, the inference from your "dont hold my breath" comment that it will hardly be considered?
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